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The following figure is a process map, which shows the steps involved in implementing this program. Because the program is designed based on children's choices, the goal is to guide the decisions the children make. This map shows the general flow of the lessons. Additionally, lesson plans can be designed by applying the choices of the children to the steps in the map. Appendix B on page 50 contains sample session plans developed by other groups.

Explanation of the Process Map

This process map is a visual explanation of the steps involved in implementing this program. Further, the following bullets give a more in-depth explanation of each step:

  • The first step involves getting to know the children in the program and helping them get to know each other. You can accomplish this through name games and other icebreaking activities. If you already know the children and/or the children already know each other, work on developing teamwork within the group. This can be accomplished by participating in non-competitive group games and initiatives. (See page 9 for practical tips on building a team and some examples of teambuilding games. See page 33 for additional international games that can jump-start the program.)
  • Explain the program to the children. This is a good time to develop mutual ground rules and set goals for the group. (See page 11 for suggestions for developing ground rules.)
  • (A) Use brainstorming to help the group determine a culture and sport to explore and play. (B) If a sport is chosen, learn more about the country and culture in which it is played. If a culture is chosen, research that culture, learn about the sports popular in the culture, and (C) choose to play that sport. (See page 13 for an explanation of how to brainstorm with a group.)
  • Research the sport to learn about rules, attire, equipment, heroes, and other aspects of that sport. Begin learning the language used in the chosen country through computer, library, and community resources. (See page 31 for a list of Internet resources. See page 14 for an explanation of community).
  • Make contact with people in the community that may be able to help the group learn the skills and acquire the resources associated with the sport and language. (See page 14 for an explanation of community.)
  • Play the sport using any rules, skills, language, and cultural knowledge acquired. For instance, if you have been learning about Japan and Karate, you might want the children to practice their kicks and count off using Japanese numbers. If you have been learning about Mexico and soccer, you might want the children to scrimmage and keep score in Spanish. The program should culminate in an opportunity for the children to use the sport and cultural knowledge learned to participate in, or play, the sport.
Process Map

This process map can be used in considering the path to follow for your program.
Lesson Plan Objectives

This page describes possible objectives for each lesson. The objectives can be combined or used more than once to create any number of actual lessons or group meetings. Each phase could represent a few hours of programming, or one week, etc. The numbers in parenthesis following each objective identify the step on the process map that the objective addresses./p>

Phase 1 – Choose a country.

Objective: Students will develop teambuilding skills. (1)

Objective: Students will explore various cultures and choose a country. (2, 3, 4)

Phase 2 – Research.

Objective: Students will explore a specific culture and the associated sport. (3, 4)

Objective: Students will develop teambuilding skills. (1)

Objective: Students will develop personal goals for the program. (2)

Phase 3 – Build skills and knowledge.

Objective: Students will develop skills related to the sport. (4, 5)

Objective: Students will develop knowledge related to the culture. (4, 5)

Phase 4 – Play sport.

Objective: Students will apply new skills and knowledge to play the sport. (6)

Objective: Students will develop teambuilding skills. (1)

Phase 5 – Play sport.

Objective: Students will apply new skills and knowledge to play the sport. (6)

Objective: Students will develop teambuilding skills. (1)

Phase 6 – Recap/evaluation.

Objective: Students will demonstrate acquired knowledge and skills. (1-6)

Phase 7 – Evaluation.

Objective: Students will participate in program evaluation. (1-6)

Objective: Students will assess personal goals. (2)

Example Lesson Plan

Here is an example of the layout of a lesson plan. Remember this is not the only way to organize a session, but it worked well for our progamming needs.


Teambuilding

Teambuilding is a skill that is needed in many group situations to improve the dynamics and the functions within the group. By definition, the word team means a group of people working together in a coordinated effort. This concept, although important, may be challenging to achieve in various situations. To assist in the effort of building effective teams, a list of helpful hints, concepts, and ideas have been formulated. The following components can be used to help guide the efforts of building an effective team.

Teambuilding should be:

  • Enjoyable
  • Trust-oriented
  • Motivating
  • The responsibility of every team member
  • A continuous (iterative) process
  • Focused on a clear and consistent set of goals
  • Concerned with the needs of each team member
  • Aware of team potential
  • An open climate for communication
  • Open to creativity
  • Open to new ways of problem solving
  • Appreciative of individual differences and strengths
  • Able to Welcome and handle change
  • Teamwork oriented

Take an opportunity to see if your team shares any of the above components.

Icebreakers:

Icebreakers are helpful in starting a group on the road to becoming an effective team. Icebreakers allow team members to begin talking and getting to know one another. Here are a few icebreakers that you may want to try with your team.

Alphabet Search

Divide the participants into small groups. Instructions: Search your person for objects that you have on you with the beginning letter of the objects ranging from A-Z. Make a list. The first group to get all 26 letters represented wins. This exercise can explore how diverse we are and provide insight into our individual selves. If done in a small group, this activity lends itself well to a small team building exercise as the group works together through the alphabet.

Animals

Objective: Have fun! Get acquainted.

Preparation: On a slip of paper, write the name of an animal that makes an obvious noise. Create five to ten slips for each animal.Hand out each slip of paper and instruct the group that they should find the people in the room who have the same animal as they have without talking. Give them a few minutes. They should make sounds and jesters that let others know what animal they are. Once they find each person in their group they should continue until they find all the monkeys, or all the dogs, etc.

Birthday Partner

Have participants mingle in the group and identify the person whose birth date (not year - just month and date) is closest to their own. Then, have them find out two things they have in common.

Cut the Cake

Draw a picture of a cake. (Variation – If you have an exact group of eight – use a real cake!) The objective: There are eight people coming to the party. You have one cake to serve. Your task is to produce eight pieces of cake with only three cuts of the knife.

Possible solutions:

  1. Cut cake in half so you have 2 small complete cakes. Put them on top of each other and then cut in exact 4’s thus having 8 pieces.
  2. Cut the cake in half. Now you have 2 pieces. Stack them on top of each other and then cut in half – now you have 4 pieces. Cut those in half either way and you will have 8 pieces.
  3. Using the knife make one complete circle cut about ½ way through the cake so you have a circle inside the cake – 2 pieces. Now cut into 4ths and you will have 8 pieces.
  4. The elegant solution: Using the knife cut 1 curved line through the cake that has 3 curves. Then cut another curved line that intersects in the middle of the top and bottom curve. Then cut the cake in half.

M&M’s

Pass around a bag of M&M's. Tell the participants to take as many as they want. Once everyone has M&M's, instruct them that for each M&M they took they have to say one thing about themselves. For instance, if a person took 10 M&M's, they have to say 10 things about themselves. (check for food allergies)

Adapted from:
http://modulor.com/teambild.asp
http://www.funteambuilding.com/top10.html
http://www.mapnp.org/library/grp_skll/teams/teams.htm
http://www.businessfundamentals.com/TeamBuilding.htm

Develop Ground Rules

Ground rules are “guidelines for participation” (Gorski, 2004). The best way to establish ground rules for a group is to have the members of the group develop the rules (Gorski, 2004). The steps to developing ground rules in a group are listed below.

  1. Ask the participants to suggest possible ground rules for the group. You can encourage them by asking the following questions:
      • What rules do we need to follow for you to have fun?
      • How do you want to be treated by people in this group?
      • What should we do when people are not following the ground rules we set?

    “If the participants are having difficulty coming up with ground rules, or if they do not come up with a particular ground rule you feel is important to the success of your facilitation, try to prompt them toward it. If they still do not mention it, you can add it to the list” (Gorski, 2004).

  1. Once you have a list of possible ground rules, try to put the rules into logical groups. For instance, suppose that two suggested rules were: “respect others’ opinions” and “do not criticize other people’s beliefs.” These two suggestions are different ways to say the same thing, and they could be combined.
  2. Ask the participants to choose the most important ground rules from the list, and reword them so they are simple and positive. Rather than stating the behaviors that are not desired, state the rules in terms of the desired behaviors. For instance, instead of saying, “do not criticize others,” the rule could say, “treat everyone with respect.”

More Tips about Ground Rules

  • Post the ground rules where they will be visible to the participants during the program. The more they see the rules, the more they will remember them.
  • Be strict about following the ground rules. If you do not enforce them early and often, it will be difficult to get the group to follow them later. If you set consequences for breaking the ground rules at the same time you set the rules, enforcing the rules will be easier.
  • If you know that an activity may tempt the participants to break the ground rules, remind them of the rules before the activity begins. For instance, if you are having a soccer expert speak to the children, you may be concerned that the children will have trouble paying attention. It may be useful to remind them before the speaker begins that one of the rules they agreed upon was that “only one person may speak at a time.”
  • You as the leader should model the ground rules. If you are not following the rules, the children will not want to either.
  • Be flexible about the rules. If there is a ground rule that is broken very often, talk to the group about it. It might be useful to change the rule or drop it from the list altogether. It might also be useful to add new rules if issues arise that are not addressed by the existing rules.

Some Common Ground Rules:

  1. Respect others when they are talking and listen carefully to them.
  2. Treat others as you would like to be treated.
  3. Participate to the fullest of your ability.
  4. Try new ideas and activities.

Some Common Consequences:

  1. The first and second time you break a rule, you get a warning.
  2. The third time you break a rule, you will have 10 minutes of time out from the group.
  3. The fourth time you break a rule, you will not participate until the next time the group meets.

These consequences can be combined in many ways. The best consequences are those developed by the group and those that are very clear.

Adapted from:

Gorski, P. (2004) A Guide for Setting Ground Rules. Retrieved from: http://www.mhhe.com/socscience/education/multi/activities/groundrules.html
on April 21, 2004.

Brainstorming

Brainstorming is a technique used to generate ideas and thoughts on a particular subject or topic. It can be used in various settings, such as classrooms, playgrounds, and after-school programs. Listed below are rules or guidelines for brainstorming. These techniques can be used to assist in increasing students’ level of comfort while brainstorming.

Rules for Brainstorming:

  • Don’t judge/no criticism. Say what comes to your head and do not worry if it’s a good idea. Accept all ideas.
  • Lots of ideas. Come up with as many ideas as you can.
  • Wild and outlandish ideas. Come up with ideas that may be far out and strange.
  • Piggyback. Build on ideas that are already stated. It’s okay to copy a person’s idea and change it a bit.

Things to keep in mind:

  • Be positive. Pick ideas by emphasizing the ones you like, not complaining or crossing out the ones you dislike.
  • Look at new items. Don’t forget about an idea that might be a bit strange.
  • Use your head. Plan out tools you’ll use and the choices that are best for you.
Look where you’re going. Know what your goal is and keep your eyes on that target.
For more information contact:
FPSP International Office Voice: 800.256.1499 or 859.276.4336
PO Box 23720 Fax: 859.276.4306
Lexington, KY 40523-3720 Email: FPSolve@aol.com
www.fpsp.org

Adapted From:
Future Problem Solving Program (FPSP)-a nonprofit educational corporation administering creative problem solving activities for students aged 9-19.

Community Tie-ins

The concept of community can be seen as a group of people sharing and participating in fellowship. Within this project, community is seen in two forms -- one form involves students and staff sharing common interests, ideas, and characteristics and the other form utilizes the community as a resource. Building a community can allow students to connect with one another and make connections (Sterling, 1998).

A sense of community can be established in both daily school activities and after school settings. Building community involves staff and students, and according to Kriete, a meeting with students and staff is daily ritual that builds community and expresses important beliefs about the value of relationships in the group (2003). Although Kriete’s idea for the meeting is written for a classroom context, the idea can be applied to various situations to assist in building a community. To assist in establishing a sense of community for your group meeting, the following tips are suggested:

  • Meetings should begin with:
  • Greeting - begin with staff and students greeting one another by name
  • Sharing - students and staff share information about themselves or their day
  • Group activity - involve the entire group in a short, fast-paced activity
  • News and announcements - students learn about events of the day or what is expected in the day ahead

Developing a community is a process that takes time and patience. The staff cannot build the community alone but need to involve the students and key players in the community. The second form of community involves utilizing the community as a resource. Using the community as resource aids staff members in reinforcing concepts, ideas and learning processes. It also provides the students with the opportunity to receive further instruction using various teaching strategies and teaching styles. The community should know that they have a role in the success of an after school program. Utilizing the community as a resource includes getting parents, business leaders, law enforcement, museum directors, restaurant owners, and council members involved. According to Wagner, community resources include visiting speakers, field trips, materials (brochures, pamphlets and movies), agencies providing services (recreation and leisure services, boys and girls clubs, and YMCA). Taking steps to include the community in the process can aid in the success of the program and the success of the students.

Both forms of community building contribute to the overall success of establishing a sense of community. Finding a technique that incorporates the tips listed above might support a productive and effective community inside and outside the group.

Kreite, R., (2003). Start the Day with Community. Educational Leadership, 61(1), 68-70.
Sterling, M., (1998). Building a community week by week. Educational Leadership, 56 (1), 65-68.
Wagner, H., (1972). Making the classroom a part of the community. Education, 93(2), 147-149.

Best Practices

Best Practices is a review of research articles in which important points are summarized to assist you in implementing the program. The following points are suggestions for use in various settings and situations.

Peer tutoring

Peer tutoring in a physical education classroom setting improves the skills of the learner as well as the tutor

  • Common goals for all peer tutor programs are to provide students of all ages and ability levels an opportunity to interact and participate in an integrated learning environment
  • All students can benefit from opportunities to engage in peer instruction, provide leadership, and ideally empower a dynamic new relationship based on understanding and responsibility
  • Students learn more from other students when the student-tutor is skilled in the subject being taught. So, for a sports program, less-skilled students will learn most when they are paired with highly skilled students.

Barfield, J., & Hannigan-Downs, S., Leiberman, L.J., (1998). Implementing a peer tutor program: Strategies for practitioners. Physical Educator, 55(4), 211-222.

d’Arripe-Longueville, F.; Gernigon, C.; Huet, M.; Cadopi, M. & Winnykamen, F. (2002). Peer tutoring in a physical education setting: Influence of tutor skill level on novice learners’ motivation and performance. Journal of Teaching in Physical Education, 22(1), 105.

Peer coaching:

  • Occurs when teams of pre-service teachers are assigned to the same classroom to provide observation and feedback
  • Provides opportunities to refine teaching skills through immediate feedback and experimentation with alternate strategies
  • Allows individuals to develop their own perspectives and to model strengths
  • Consists of four training components:
    • understanding the rationale for peer coaching
    • demonstrations
    • simulated practice
    • analysis of the simulations
  • Utilizes seven skills to enhance clarity of instruction for students:
    • informing students of lesson objectives
    • repeating important points
    • using examples
    • repeating information students do not understand
    • asking questions
    • providing opportunities for student questions
    • offer practice opportunities

Boman, C.L., & McCormick, S., (1993). Comparison of peer coaching versus traditional supervision effects.Journal of Educational Research, 93(4), 256-261.

Content literacy in physical education
  • Content literacy is the ability to use reading and writing in the acquisition of new content in a given discipline
  • Three principal cognitive components of content literacy are: general literacy skills, content specific literacy skills and prior content knowledge
  • Content literacy in physical education can use general literacy techniques to enhance knowledge in a specific movement, sport, or fitness context
  • Content literacy is content specific and allows one to be able to read, write, and think about the content while still learning more about it
  • Content literacy comprises all of the skills needed to develop, understand and reflect on content
  • Successful performance in physical education requires critical thinking; students must plan, investigate, reason, strategize, and reflect
  • Further reading and writing provides students with ways to connect their class activities to other aspects of life and to be an active learner
  • Suggestions for enhancing content literacy:
    • give students rules in writing after verbally stating the rules
    • ask students to select several rules and write about why and how each rule is important to effective or safe game play
    • use bulletin boards to display short articles about sports, athletes, and health
    • post a strategy or word of the day
    • have students write in a journal at the end of an instructional segment
    • ask students to complete peer observations
    • invite students to design a new or modified game
    • have students create posters or other visual aids with written explanations
  • Content literacy helps students read and write
  • Physical educators teach mixed ability groups, so it is important to know students’ approximate reading and writing abilities.

Buell, C., & Whittaker, A., (2001). Enhancing content literacy in physical education.Journal of Physical Education, Recreation & Dance, 72(6), 32-37.

Multicultural education
  • Minority students are attracted to programs that use multicultural perspectives.
  • There are four main approaches that multicultural education can take. The last two approaches listed require the most work to develop but provide the best multicultural education.
    • Contributions approach – focuses on holidays and heroes.
    • Additive approach – implies that teachers can add multicultural perspectives to their lessons without changing the content.
    • Transformation approach – the content of lessons are adapted to help students understand different cultural perspectives.
    • Decision-Making Social Action approach – students make decisions about social issues that are important and take actions to solve them.
  • Mainstreaming, or putting disabled and non-disabled participants together can make the recreation experience richer and help participants understand multicultural perspectives. This concept applies to different groups (racial, cultural, etc) as well as to disabled and non-disabled groups.
  • Although cultures have varying customs, rules and values, play and sport are universal to all people. Having people play games together can help them overcome some of the differences between them.
  • If more sports are being explored (i.e., sports of different cultures), children can learn additional skills and will probably be more engaged because they won’t have time to get bored.
  • By exploring cultures with our students, teachers and after-school staff can keep things fresh and interesting for themselves as well as for their students.
  • Multicultural education is the process through which students are exposed to the diversity that exists in the United States
  • To be culturally responsive means that teachers have the responsibility of being culturally responsive in the design of curriculum programs that are sensitive to the educational needs of learner from diverse cultural backgrounds

Holland, J. (1997). Enhancing multicultural sensitivity through teaching multiculturally in recreation. Parks & Recreation, 32(5), 42-50.

Knitt, D; Docheff, D; Crawford, S.; Hernandez-Rio, J.; Burger, C. & Rothenberger, T.(2000). Should the physical education curriculum include more non-traditional, multicultural activities? Journal of Physical Education, Recreation & Dance, 71(7), 14-15.

Sparks III, W.G. (1994). Culturally responsive pedagogy: A framework for addressing. Journal of Physical Education, Recreation & Dance, 65(9), 33-37.

Language

Language Acquisition:

  • It is important for the students to interact with the language they are learning. They can interact with the instructor, with each other, and with the language itself to learn more.
  • It is important to teach language elements to the students and provide them with chances to practice the language in an instructional environment.
  • It can be useful to place students in groups or pairs with mixed abilities. In such a mixed group, the more advanced student can practice his/her skills, and the less advanced student’s language skills can improve through interaction.

Kasanga, L. A. (1996). Peer interaction and L2 learning. Canadian Modern Language Review,52, 611-639.

Sport and pro-social behavior
  • It may be possible to improve the pro-social behaviors of children by teaching those behaviors in a sport context.
  • Sport programs may be more successful at improving pro-social behavior if they include several different sports. This way, the children will be less likely to lose interest.
  • Video-viewing could be one effective method (to be used within a sport context) for teaching pro-social behaviors.
  • The facilitator of such a program should be someone that will continue to be involved with the children when the program is over. Students often develop an attachment to the adults working with them and may not show pro-social behaviors if they think their relationship with that adult ends with the program

McKenney, A. & Dattilo, J. (2001). Effects of an intervention within a sport context on the prosocial behavior and antisocial behavior of adolescents with disruptive behavior disorders. Therapeutic Recreation Journal, 35(2), 123-140.

Interaction and second languages
  • Students can best learn second languages from one another when the foreign words are repeated and rephrased during interaction.

Pica, T. (1987). The impact of interaction on comprehension. TESOL Quarterly, 21(4), 737-758.

Program Evaluation

The effectiveness of the Soaring with My Heroes program has been evaluated using a variety of methods. Several of the instruments used to measure program effectiveness are discussed below. These instruments were used to collect data at three different intervals: during the Fall before the first implementation, during the late Fall or early Spring semester between the first and second implementations, and late in the Spring after the second implementation. In addition, staff kept detailed field notes.

Questionnaires

Self Perception Profile for Children. This instrument, which is called “What I am Like” in the Soaring with My Heroes Manual, is a paper and pencil questionnaire designed to tap into children’s perceptions of themselves. The Self Perception Profile for Children (1985) was written by Susan Harter and derived from her previous work, the Perceived Competence Scale for Children. The original work primarily focuses on competence, whereas the revised version used in this program focuses on competence and self-adequacy. This instrument is called a “profile” because it measures six separate domains. It is thought that by taking separate measures from several different domains, the researcher will obtain “the richest and most accurate picture of one’s self-concept.” The domains measured included: scholastic competence, social acceptance, athletic competence, physical appearance, behavioral conduct, and global self-worth. The questionnaire is composed of 36 questions (6 questions from each domain) and is recommended for third through sixth graders. The format requires children to first choose (between two statements) the statement which is the most true for them, then to indicate whether that statement is “really true” or “sort of true” for them. When tested with four separate samples, the reliabilities of the six subscales range from .71 to .86. The instrument was not revised for use in this study.

The Self Perception Profile for Children (1985) was developed by Susan Harter at the University of Denver.

Civic Responsibility Survey. The Civic Responsibility Surveys (1998) were developed by A. Furco, P. Muller, and M. S. Ammon at the Service-Learning Research & Development Center, at the University of California, Berkeley. The survey was developed as a way to assess the impact of service learning on the educational development of students. There are three levels of the survey, each designed for a different age group. The Level 1 questionnaire (used for this program) is for students in elementary school and is composed of 10 questions designed to measure three constructs: connection to community, civic awareness, and civic efficacy. For each question, students may disagree, agree a little, or agree a lot. The overall reliability of this Level 1 questionnaire has been determined to be .76. The questionnaire content was not revised for this project, but the format was altered, giving the student a 5-point Likert scale where 1 corresponds with strongly disagree and 5 corresponds with strongly agree. Also, the title in the Soaring With My Heroes manual is “What I Think….”

The Civic Responsibility Surveys (1998) were developed by A. Furco, P. Muller, and M. S. Ammon at the Service-Learning Research & Development Center, University of California, Berkeley.

My Thoughts About Language…. This instrument is used to measure children’s attitudes toward foreign languages. The instrument is derived from a scale originally developed by H. Briem (1974) that measures the attitudes of high school students toward the study of foreign languages. An item analysis was conducted by Frank J. Chiachiere (1993) on the original 50-item questionnaire, which was then reduced to 32 items for this program. From this reduced version the Soaring With My Heroes staff adapted the question content to be more suitable for elementary school students. Corbin & Chiachiere (1995) identified five dimensions, which explain 63% of the variance in the total factor solution. The factors identified as important were: fascination with learning a foreign language, dislike for foreign language study, value of learning a foreign language, importance of foreign language study to education, and the difficulty of learning a foreign language. In revising the instrument, we attempted to uphold these dimensions.

Corbin, S., & Chiachiere, F. (1995). Validity and reliability of a scale measuring attitudes toward foreign language.Educational and Psychological Measurement, 55(2), 258-267.

Multicultural Questionnaire-Revised. This assessment is based on the Multicultural Questionnaire-Revised (MCR). The MCR is a 30 item, 4-point Likert scale created for the purpose of The Multicultural/Diversity (MCD) Assessment Project at Emporia State University, which is designed to assess and evaluate institutional progress towards achieving attitude, knowledge and skill-based MCD learning outcomes. The MCR measures attitudes toward national, international and educational diversity issues (e.g., I almost always try to understand customs of diverse cultures; World interests tend to be more important than the interest of my country; I feel that stressing different ethnic customs and traditions in public schools tends to reduce learning the basics). The instrument achieved a reliability estimate of .81. A measure of construct validity included a statistically significant correlation with the PBDS of .49.

Ambrosio, A. L., Long, J. & Sobieski, R. (1998). Multicultural/Diversity Scale-Revised (MCR) [On-line]. Available: www.mcassessment.org

Results

The field notes indicated that the program leaders observed an increase in teamwork behaviors. For instance, one observer wrote, “it was hard to play teambuilding games with the group because all the kids wanted to talk at the same time. They did not take turns well, and they had trouble listening and following the directions” early in the second implementation of the program. Five weeks later, the same observer wrote, “when we were figuring out who would lead which games, the kids seemed to be very cooperative. They were very positive, and willing to lead the games that they had chosen to play with the other children. No one fought over a choice, and I was very pleased. They seem to be getting along better and working well together.”

Another theme that emerged was the idea that the participants became more comfortable using other languages. For instance, during the first implementation of the program, one program leader’s field notes mentioned foreign language use only once. During the second implementation of the program, the same program leader mentioned the participants’ use of foreign language 21 times. Only two of these discussions of the participants’ use of language expressed a lack of or hesitancy to use other languages, and both discussions occurred early in the second implementation. Thus, the last 19 mentions of foreign language use indicate that there was an increase in the positive attitudes of participants toward the use of a new language.

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